

Profile The Old Timber Mill saw around 70 years of continuous use, with operation even continuing during the Galbadian occupation at first. Which brings us to the game's second dungeon: The Old Timber Mill. These are things like each city's main exports, plotting out unestablished but inferred smaller towns and unexplored dungeon areas. So coming into writing SLH as a whole, I instead try to ask what supposed 'gaps' I can fill in naturally, adhering to conventions established in game. The only real 'rewrite' I have done is changing the Poison element to Dark, and switching up some of the GF oppositions to suit. Perhaps not entirely well presented in places, but the game is also not forthcoming with information - it must be sought. I've never really agreed with this take, because I don't think FF8's lore is poorly done. While I was writing collaboratively for the game over the past few years, I saw a lot of people going for the angle of 'I can fix it', rewriting key aspects that they deemed 'poorly done'. 1 : Lore Expansion A very key angle I have aimed for with SLH is to not unmake any established lore that FF8 provides. With general progress updates out of the way, I'd like to discuss a couple of design decisions. At about halfway through the overall story for Part 1, the scenario takes about an hour and a half to run through. Rough gameplay elements for these are also in place, but they are not priority. The remaining sections required/not touched for Part 1 are Timber and a few dungeons, though dungeons in general I'm doing less greyboxing for since I'm not using references. I am currently working on greyboxing Winhill fully, it's around 60% done. The locations this covers are: Deling City, Balamb Garden, Balamb Town, and Dollet. Key in-engine updates: - The first two sections of Part 1 are fully greyboxed. Ok, so, I'm a little late on this one.but I just moved house, and I think most people would struggle to maintain regular productivity during a move. The team of SLH promises to deliver the highest of quality in sprite ass detail.

And under the surface, a new threat is beginning to rise, a threat that will not only put many lives in danger, but change the world forever. Galbadia Garden, barely re-established, allied itself with Galbadia unconditionally, pitting SeeD against SeeD, the casualties beginning to rise massively. Unable to back out of the all-encompassing "until Timber's independence", Squall and his comrades were washed into the escalating conflict with Galbadia. Balamb Garden and SeeD, originally intending to remain neutral in the matter, the route Esthar took, were called upon by the the Timber resistance factions after SeeD's contract with the Forest Owls was leaked. Barely six months after Ultimecia was defeated, the world was at war again. Dollet, sensing Galbadia's weakness after the tyrannical rule of the possessed Sorceress Edea and the many conflicts with SeeD, rallied the resistance factions and remaining Timber military to their cause and set out on a crusade to reverse what the Sorceress War nearly two decades ago did. Almost two years have passed since Squall and his comrades defeated the witch Ultimecia and brought peace to the world.
